S.T.E.M. Ideas

The PRIZM Innovation Game is based upon creating new ideas focused on STEM, biology and nature features or characteristic cards that can help stimulate the creation of collaborative, revolutionary new ideas.

Our goal is to help expose young individuals into a new style of innovation and creativity model based upon a game. The game starts with a “Quest” which is the solution to a problem or an issue. Similar to Idealized Design, you start the first step of the game with the end in mind. Participants are then channeled through a series of steps constructed to allow a cognitive decomposition of the problem into the who, what and where to expose interconnected influences and connected functions.

The game encourages the use of the best thinking steps for divergence, and convergence activities: exploring possible solutions based upon science, biology, design and harmonics with a deck of card ideas, which embrace STEM design features and characteristics from previous proven design solutions. The natural flow of the game allows collaborative synergies focused on achieving the game “Quest.”

Games are timed and easy to play which allows everyone to become engaged participants. Working as a team of 3-5 players with a common goal eliminates adversarial thinking and opens dialogue where one idea can build upon another ultimately creating a fun and natural flow of expression. All GameStorming participants identify themselves with a unique and fun personal game-name to play the PRIZM game.

PRIZM Game Cards

There are 62 PRIZM game cards used for a PRIZM game. These cards are random stimulus idea triggers which have two different aspects, the first is the visual trigger from the color picture image on one side and the other is the patterning trigger from a statement of words on the reverse side. These cards represent ideas that can be created using Science, Technology, Engineering, Math (STEM), Biology, Nature and Environmental previous design solutions.

Science Cards:

Science is the study of the phenomena of the material universe and their laws in the natural world including physics, chemistry, geology and biology.

There are 8 unique cards from different areas that explore introduction of doing the opposite of what is expected, making it self-sustaining, use of all waste, making it work before it is needed, adding or using a new dimension, making it expand or contract in heat, making things rust, making it regenerate and making all parts of one substance.

Technology Cards:

Technology is the usage and knowledge of tools, techniques, crafts, systems or methods of organization in order to solve a problem or create a new perspective that significantly affect the ability to control and adapt to the existing environment.

There are 9 unique cards from different areas that explore introduction of distribution of an action, using liquid or air, using a messenger, change in the density, temperature or flexibility, making it change shape, release or absorbing energy, making it cheap or disposable, using material composed of many things, putting something inside something else, and using a harmful thing to its advantage.

Engineering Cards:

Engineering is the discipline, art, and profession of acquiring and applying scientific, mathematical, economic, social, and practical knowledge to design and build structures, machines, devices, systems, materials and processes that help create solutions to the needs of society.

There are 9 unique cards from different areas that explore this introduction of feedback, making it pulse, making things spherical or circular, making it transparent or changing color, putting holes into it or filling the holes, making it vibrate, changing the shape to be irregular, making things move or adjust, and replacement of mechanical things with sensory ones.

Math Cards:

Mathematics is the study of quantity, structure, space, and change. Mathematicians seek out patterns, formulate new conjectures, and establish proposed numerically based truths by rigorous deduction from the use of abstraction & logical reasoning, evolving from counting, calculation, measurement, and the systematic study of the shapes and motions of physical objects.

The mathematical themed cards explore 5 unique areas such as division from dividing, subtraction and fractions from removal, addition, pre-algebra strategies and notions from combining things, duplication, replication and variables from making a copy and finally continuation and infinity by “don’t stop-keep going” triggers.

Additional Cards:

(10) Additional “wild cards” are supplied in the PRIZM deck that contain additional subjects and areas.

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