
PRIZM Innovation
Our goal is to help expose individuals and organizations into a new style of innovation and creativity model based upon a game. The game starts with a “Quest” which is the solution to a problem or an issue. Similar to Idealized Design you start the first step of the game with the end in mind. You are then channeled through a series of steps constructed to allow a cognitive decomposition of the problem into the Who, What and Where to expose interconnected influences and connected functions.

The game allows you to use the best thinking steps for divergence and convergence activities exploring possible solutions based upon science, biology, design and harmonics. The natural energy flow of the game allows collaborative synergies focused on achieving the game Quest.
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Games are easy to play and allow everyone to become engaged participants. Working as a team of 3-5 players with a common goal eliminates adversarial thinking and opens dialog where one idea can build upon another ultimately creating a fun and natural flow of expression. All GameStorming participants identify themselves with a unique and fun game-name to play the PRIZM game.
After the ideas are repopulated into five areas of materials and structures, coordination, internal control, relationships and applications a series of three stories are created. Stories are the backbone to the PRIZM process; it is the movement of defining transformational aspects within a narrative to dissect a problem into an understanding of the ideal state. This reassembled advance offers a mosaic of possibilities. So effective, it originated the recorded history and is one of the few common elements between all known civilizations; a PRIZM story contains a composite of integrated ideas which examine both the ideal and present state through a relatable focus.
Cheap Story – These are integrated ideas that meet the economic desire for a solution with an inexpensive solution. The proverbial Volkswagen versus Cadillac performance contradiction of what is really needed at a point in time. A Cheap idea meets all of the functional needs of the problem or contradiction but does not seem financially extravagant. A cheap story by no means indicates a poor quality solution.
Simple Story – These are integrated ideas that look for an uncomplicated solution that meets the objective – similar to a mathematician’s idea that may contains no parts. An intuition is a simple idea, it has only one object but besides that, it is also a conceptually unique solution to a potentially complex problem or contradiction.
Beautiful Story – these are integrated ideas that are based upon a uniqueness and originality that make them cognitively seem truly original. A beautiful idea has an element of what is well-formed and aesthetically pleasing.
A typical GameStorming event can hold three teams of 5 players (15 people) who can usually play 2 complete games per day. A typical game starts with a 30-45 min. intro into the PRIZM game history and objectives to get all participants ready and rules clarified. The game event usually takes 3-4 hours including a debrief of the stories.
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Non-Profit organizations can run a discounted PRIZM GameStorming event if the ideas that are generated are submitted back to the originating organization for consideration in resolving social paradoxes.
What is Needed:
PRIZM GameStorming events are facilitated by an official game guide. The Rocky Peak Leadership Center has two certified guides to help lead your group, team or organization thru a session.
PRIZM Event cost is $4700 USD per day.
Contact RPLC and arrange Dale S. Deardorff (the Coutimundi) for booking details. If the event is local to the Los Angeles CA area there is no travel charge to the requesting organization. If an event is scheduled outside that area the cost of travel and lodging expenses are required.
Downloadable Quest Development Flysheet ![]()
Downloadable Quest Development Template ![]()
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